

and have Belinda as your primary damage dealer, then go for it (since Min is a Mauler and Belinda gets faction advantage). Silver Arrow is also another relic that’s actually great and didn’t make the list but if you struggle with VW. For example, Shadowfall is a relic many players value since it gives Critical Rating but honestly, since you can just re-roll fights, the critical rating isn’t important and thus the low ranking. There are also some other potentially controversial decisions I’ve made which I will explain here. Everything else that didn’t make this list are mostly regeneration items which are bad since you should already have a healer on your team and if you don’t, just use your mercenary on ono. Overall, damage relics are king in Labyrinth due to carry-over energy from fights and how with enough damage, you can forgo defenses entirely. Raises all allied heroes’ attributes each time an enemy is slain until the end of the battle. The lower your hero’s HP falls, the more damage they can deal. Increases HP & Defense Ratings of your Heroes by 2.5% for every Elite or Legendary relic obtained.

Reduces all enemies’ HP by 35% at the start of battles but will gradually be regenerated within the first 10 seconds. Removes the time limit of Lucius' "Heaven's Protection".Ĭauses heavy rocks to fall upon enemies affected by crowd control abilities.įrontline heroes’ Defense Ratings +25%, Energy recovery rate +40% when injured. +20% Attack Ratings for all heroes each time the Dura's Tears is used. Kaz’s attacks also deal Poison and Poison can be stacked. Normal attacks can apply poison to the enemies (can be stacked).Īgility Heroes +30% Damage & +10% Life Leech.Įnemy front-line Heroes attack their allies for 5s at the beginning of the battle. Max 25%.Ī hero recovers 700 energy over 5s at the first time they cast Ultimate Skill.Īt the beginning of the battle, Heroes who have more than 95% HP will have Attack Ratings +20%. The more HP they have, the more damage you deal to them. 70% Damage dealt to backline allies when frontline allies are still alive.Ĭasts a shield protecting your Heroes for 3 seconds, mitigating damage equal to 60% of their max HP when any enemy hero uses an ultimate ability for the first time.īackline heroes Attack Ratings +20%, Crit Ratings +30%.

Heroes’ Attack Ratings +5% for every win, max 40% (Can be stacked)Īllies' Haste + 20 when there are no enemies within your side.īackline Heroes normal attacks are able to remove most buffs the enemies using. Has a chance to do additional damage for successful attacksĭoes huge amount of damage & stun all enemies once within first 25 seconds of battle.įiring Arrows to the enemies, dealing damage every 15 seconds The silk could get broken if a decent amount of damage is dealt.ĭamage and stun the enemies periodically. Keep all enemies in spider's silk for 5 seconds. If an enemy takes damage within the first 10s of a battle, all other enemies will also receive 15% of the damage dealt.
#Soul seeker r tier list reddit update
Eternal Engravings Tier List & Guide 1.113 Update.
